Be it professional, academic, or personal, effective goal setting is easier said than done. Your goals can only turn into reality, if they were set correctly in the first place. Before you embark on setting your life goals, read through this guide to ensure you’re your goals are set in the right direction.
Do this by allowing some time for contemplation, and thinking what is important to you. Brainstorm and list down all the things and targets you would want to achieve and eventually shortlist the most important ones.
Having a list of 20+ goals may not only be overwhelming to look at, but holds a higher chance to demotivate and slack you. To ensure accomplishing them, focus on the most important of your goals, which should ideally be 5-7 in number and be concise enough to be stored in your memory.
That being said, S.M.A.R.T. goals refer to goals that are:
To make your goals turn into reality, you need to identify what you exactly need to accomplish and set a course of action accordingly. Be as specific and unambiguous as you can when setting your goals, for example, ‘travel and explore’ may be too wide and vague a goal, but narrowing it down to ‘Travel and explore the historical cities of Europe’ may add some direction and precision to it.
Having a measurable goal is necessary to be able to track your progress and decide on future strategies to move towards it. If you wish to buy your own apartment worth $20,000, a measurable goal would be to save $5000 each year for four years and break it down into monthly savings to enable you to plan your expenses and keep an account of your savings.
Let your goals start with an action verb to make them attainable. Instead of formulating a goal to ‘be more consistent in Math grades’, make it more achievable by rephrasing it as ‘Solve two sample papers each week to obtain better grades in Math’
While an ambitious goal setting should call for getting out of your comfort zone and aiming high, one has to ensure that the goals are sensible and practical. Aiming to reach the top ten employees in your first month at work may prove to be too imaginative, work towards improving your productivity and getting a name under notable achievements for the month instead.
While “I will lose 20 pounds” maybe achievable and measurable, it does not provide a time limit to achieve. Planning to lose 20 pounds in four months makes the goal time bound and dividable into smaller monthly goals, hence making it more specific and reachable.
Once you have your goals written down, you have half the action plan to achieve them. Writing your goals down reassures you of your intention to make them happen and sets things in motion. A written goal also serves as an effective reminder and progress tracker. Review your goals regularly and evaluate your current progress towards achieving it, and determine your next steps to move towards them. It depends on your individual preference to review them daily, weekly or monthly, but make sure to keep yourself inspired, motivated and well-reminded of your objectives.
Remember they are your goals and should remain personal to you. No one else can associate the same feelings of enthusiasm, dedication and commitment to your goals. Unless you think that sharing them with a certain person, an expert, mentor, business partner or group leader, for example, may help you achieve your goals, avoid sharing them with others as it may make them less likely to materialize.
A well-chosen selection of fun leadership games, team-building exercises, and icebreakers that get high school leaders up and moving is an invaluable part of any activity director’s arsenal. The right activity can break up the monotony of your class, work as a topic lead-in for your important leadership lessons, and create meaningful bonds among your student government. However, even the best group games depend on the skill of the game leader.
After 17 years, being involved with youth leadership conferences and classes, I’ve discovered what it takes to make a group game work and am excited to pass it on to you. Just use these simple secrets and you’ll be leading games like a pro!
Keep your games safe! Just since it sounded fun on the internet, doesn’t mean that it’s the right game for your group. Use your common sense and be safety minded. NEVER introduce an icebreaker game that will make others uncomfortable – physically or mentally.
Get to know me games are a great way to ease students through the discomfort that comes with getting to know strangers. However, don’t miss the opportunity to include valuable lessons into your fun. Pick games that purposefully demonstrate communication skills, team-building, empathy, and other student leadership qualities instead of letting those teachable moments pass you by.
Keep your games simple! Every rule you add is just one more obstacle between you and the success of your games. When giving the instructions, don’t assume they understand you. If possible, write them down for clarity, give an example, or bring a couple of students up to do a demonstration.
Don’t spend too much time on any one game. Icebreakers that take longer than 15-minutes quickly lose their momentum! Advancing through two or three shorter high-action games related to your teaching topic is best. Pay attention to the participants to make sure that they’re having fun. If your game just isn’t working – move on to another.
Don’t force people to participate. However, both students and adults should be encouraged to join in the activities, or at least show respect by paying attention. Advisors and student helpers socializing or texting during your session will quickly kill the team-building energy you’re trying to create. Casually enlist your inattentive lurkers to partner up in for next game expressing that you could really use their help.
At the end of your games, gather your student leaders for a discussion on the leadership skills that were just demonstrated through their play. Don’t expect your students to get ‘the lesson’ just by playing the game without an explanation as to how it relates to your topic. Have questions ready to act as a guide, but let your student leaders take the lead and talk about their “Aha!” moments.
That’s it! Over the next several days I will be adding an online collection of my favorite quick yet effective leadership games complete with directions and follow-up discussion questions. Look for them under the blog category Play With Purpose. Let me know if you like ’em and I’ll keep adding. If you have any favorite energizer that you think readers would enjoy, additional discussion questions, or requests, please send them along to me.
Oh one last tip: Remember, they’re just games… so have fun!
Sometimes we associate leaders with high-profile, powerful positions.
And yes, these people are leaders. But you don’t have to be rich, famous, or powerful to be a leader. You just need to be a person who leads.
Leaders are needed in all areas of life — in families, amongst friends, on teams, in the workplace, and on campus.
They’re the ones that open doors for others to follow and set the standards by which we live.
Leaders can possess a variety of different characteristics and personality traits. They might be driven, intelligent, creative, hard-working, charismatic, or even domineering. But the similarity that one can find amongst almost every leader… THEY HAVE GOALS!
In goal setting, technique is everything!
When I hear people explain that they are having trouble with accomplishing their goals, it is usually because they started off wrong from the beginning. They had bad goals. I don’t mean the things they wanted were bad. It’s just that they didn’t set their goals up for success.
If your goal doesn’t satisfy these four requirements, you might run into some trouble along the way. Over the next few posts, we’ll take a closer look at these characteristics that differentiate a good goal from a bad goal.
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Students walk around the room reading a series of posters, each which display a different quote highlighting a possible quality of a leader (quotes provided). Every student chooses a quote to stand by that illustrates the concept of leadership closest to their own beliefs. A discussion of leadership qualities proceeds from there.
This is a great lead-in to discussing qualities of a leader with your students. The students begin by reading and thinking about leadership concepts and philosophies as spoken by some of our world’s greatest leaders. They continue with a discussion on the various qualities of leaders and identify their own leadership beliefs and styles.
30-45 minutes
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If possible, write your key ideas on the white board. These can launch further discussion questions or a lead-in to additional leadership content.
1. Ask the students to identify and discuss each of the core leadership concepts illustrated within each quote. Lead a discussion on which concepts are important to leadership. Encourage your student leaders to use specific and personal examples.
2. Discuss with your class the importance of each of these leadership qualities as they apply to student leadership and leading a campus. Ask “Are there some qualities more important than others?” “Why?”
3. Illustrate common or hypothetical challenges that your student leaders might face as they fulfill their role as a leader on campus. Have your students identify and discuss which leadership qualities might be useful to handle each situation.
4. Ask “What are the benefits of working as a leadership team as we proceed to lead our campus?” “Is a combination of student leaders and student council officers with different strengths more beneficial than one leader in complete control of the leadership vision?”
5. With your leadership qualities identified and written on the whiteboard, ask your group to call out the names of leaders both admired and hated that exhibit some of these leadership qualities and write them on the board. You will hear names of both popular leaders like Martin Luther King and Mahatma Gandhi as well as some leaders not so admired. Discuss how these leaders were effective leaders no matter if we agree with their leadership goals and direction. For example, Adolf Hitler may have been an evil man but he certainly had strong belief in his vision, his ability to move a nation, as well as other leadership qualities.
6. The 20 Leadership Quotes PDF includes the quote: “Leadership is something I was born with.” If you choose to use this quote in your game it can be a great lead-in to the sometimes controversial discussion whether leaders or born or made.
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Leadership Game | “Yes! And…” | A Fun Improv Game With A Leadership Lesson!
In college, I took Improvisation for Actors. It was a class where through interactive games, you practice acting, problem solving, or just reacting in the moment and in response to the stimulus of one’s immediate environment and inner feelings. One of my favorites that semester was the game: “Yes! And…” It’s purpose, I was told, was to ingrain the actor in me with a positive mindset – a skill necessary not just for acting and improv, but also for anyone who wishes to be an effective leader.
Throughout the game, volunteers come to the front one pair at a time and converse with each other in front of the group. However, the players must always beginning every response with “Yes and…” then continue the sentence in a positive manner following the lead of your partner. It’s not only a fun way to play and bond with your team, it also leads in to a great leadership discussion.
Quick and positive thinking are highly valued in improvisation because when a player adopts a negative mindset (using “But” or “No”) a scene will not advance optimally and naturally as is the intent. However, these skills are also necessary for anyone who wishes to be an effective leader. Leaders often need to exhibit a forward moving attitude even when the unexpected occurs and adapt to new directions and ideas that might be different from their own personal vision or beliefs. This great game is great for practicing positive thinking and lots of fun too! It also teaches you how to always have something to say.
15-25 participants. Smaller groups work best but I’ve used this well in groups of 250+.
Only 2 volunteers play at a time in front of the group.
No materials required.
optional – use a dry erase board for writing participant’s key point answers and “a-ha!” moments during discussion.
10-15 minutes
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Step 1:. You will explain the rules of “Yes! And…” giving a sample dialog with yourself, or if possible, enlist the aid of a student helper who has played before or who you can teach the game prior to the session
Tell your group:
In this game partners will have a discussion between themselves in which both must listen to what their partner says, then respond to whatever it was they said beginning your sentence with the words “Yes! And…” then complete the sentence in a positive upbeat manner that will not only support but expand the original concept bringing it to the next level.
For example
Player A says: “This classroom is sure filled with a bunch of desks!”
Player B responds: “Yes! And I heard that at last count there was more that a million!”
Player A says: “Yes! And if we stacked them all one on top of the other they would reach the moon!”
Player B responds: “Yes! And that would sure be a great way to get to the moon rather that a rocket.”
Player A responds:“Yes! And I’ve always wanted to go to the moon since I’ve heard its made of green cheese!”
Play B responds: “Yes! And I hear that every third Friday is cheese tasting night up there!”
Explain: Players will continue this conversation until I shout “Cut!”
Step 2: Pick two volunteers who want to give it a go!
Step 3: Either allow the first speaker to begin with a random statement or involve your group letting them call out a topic for the players to follow.
Step 4: Let them create their dialogue allowing it to grow more and more outrageous. When the pair reaches a big laugh shout “And… Cut!” in your favorite Hollywood director voice. If they don’t reach a laugh cut them after several responses and send them off with applause as well.
Step 5: Always, encourage players to “Thank your partner for playing with you!” before they part.
Step 6: Allow every pair of volunteers to return back to the group with a round of applause.
Step 7: Bring up two more volunteers and do it again and again till everyone who wants to has had a turn before turning the activity to discussion.
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